Initial commit

Half-baked state. Most of the UI is mostly done, but the integration
with Grist (or any other data provider) is still missing.
This commit is contained in:
Felix
2025-05-11 19:19:24 +02:00
commit 4b1796250c
106 changed files with 7092 additions and 0 deletions

21
article_select_button.gd Normal file
View File

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extends Node
@export var info: ArticleInfo
signal product_selected(id: String)
func _on_button_pressed() -> void:
product_selected.emit(info.id)
func update_info():
$VBoxContainer/Label.text = info.text
$VBoxContainer/TextureRect.texture = info.icon
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
update_info()
product_selected.connect(Global._on_product_selected)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass