extends Container class_name ArticleSelection const button_scene = preload("res://article_select_button.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: var button var info: ArticleInfo for id in Global.article_infos: button = button_scene.instantiate() button.info = Global.article_infos[id] add_child(button) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass